In Mount & Blade 2: Bannerlord, these are the best Tactics perks to use.
Tactics is one of the hardest skills to level up and use in Mount & Blade 2: Bannerlord. However, it is also one of the most important skills to have in the late game.
With a high level in this skill and the right choices of perks along the way, you can send your troops into smaller battles without fear of heavy losses and pick and choose which bigger battles you want to join.
Between Loose Formations and Tight Formations are the first benefits in the Tactics skill tree. The main affects of both are pretty similar. The first one reduces the damage your troops take in auto-resolved battles, while the second one makes it worse.
The reason why Tight Formations is the better choice is because shield walls and square formations are the best for your troops and cavalry, and they will get more out of the perk’s secondary benefit. If you use a lot of archers in your style of play, you might want to try something else since line and loose patterns are better for your ranged troops.
Some of the perks in the tactics and scouting trees affect how well your troops do on open fields or in forests. These perks can be changed by how you play and which troops you choose. Archer-heavy playstyles work well in heavily wooded battlefields because they provide extra cover, but most other forces prefer an open field because it gives them more room to move and see.
Decisive Battle is the better choice for most people, but Extended Skirmish is a great perk for the style we just talked about. In open-field fights, it’s much easier to control your army. Since most of the game’s world map is made up of open fields, the extra damage helps your troops more often.
Like any other perk, party size is a very important factor for any character. Horde Leader is a great tactics perk that gives you a medium boost to your party size and lets you lead big armies for longer.
Most of the time, Small Units Tactics is not the best perk. If you are having trouble getting rid of robber hideouts early in the game, you can choose this perk to help you. When you are better at fighting, you can switch back to Horde Leader.
There are a few bonuses in the game, like Law Keeper, that help you fight bandit parties. Even though these perks can be helpful early on, they become less useful as the game goes on because you won’t be facing bandit groups as often.
Coaching is a better perk for making your party stronger against all enemies because it increases their damage when they are sent to auto-resolve the fight. Even though the damage boost is small, it can add up to a big advantage over the course of a long mission.
The fifth choice in the tactics tree depends a lot on where you are in the game and how strong you are generally. Improviser lets you break out of and into besieged areas with fewer deaths and less of an effect on your troops’ performance from being disorganized.
With Swift Regroup, you can get out of unwanted fights with less damage and less time spent in a disorganized state. If you are weaker than your enemies, Swift Regroup is the better choice, but Improviser can help you finish taking over the world.
Call To Arms
On the March is a good perk at this level if you name your own kingdom and have few settlements to defend against multiple waves of attacks, or if you have a big enough army that you are willing to let siege battles be resolved automatically. While defending a town, the perk lowers the enemy’s fortification bonus and raises your own.
But Call to Arms has more uses in your game because it lets you quickly and cheaply gather troops. This perk can help if another state declares war on you when you’re not ready.
Make Them Pay
As you try to take over the world, the later stages of Penalty Kick Online are mostly big siege fights. Having a good engineer or high skill can help you a lot at that point, but perks like Make Them Pay and Pick Them Off The Walls can also help you.
Make Them Pay can help you win your siege fights more quickly, while Pick Them Off The Walls can help you face fewer enemy troops once the battle starts. Make Them Pay is the best choice in the long run because it gets better as you get stronger.
Encirclement is a great perk for quickly killing small enemy groups and building up your tactics skill. It makes your party do more damage when it fights smaller enemy groups. This means you lose fewer people while you level up your tactics skill.
But once you’ve reached the maximum level for the skill, Elite Reserves becomes the better choice because it saves your higher-tier troops when you send your army to fight the enemy. The perk can help you save a lot of lives over time and keep your party together.
Pre Battle Maneuvers
Besieged is a great defensive perk to use when you want to protect a very important city. If you know an enemy army is coming to besiege your town, it might be worth it to go to the arena and switch to this perk.
But other than that, Pre Battle Maneuvers is the better choice for most of your fights because it gives you an advantage the more skilled you are at tactics than the enemy commander. You can also use the extra power from this perk to stop bad policies and war declarations when you are the leader of your kingdom.
Gens d’armes is a good governor perk that can help forces with a lot of cavalry, but once your tactics skill is this high, you want something more powerful from your last perks. Counter Offensive is the better choice at this level, even though it isn’t perfect.
This perk will help you a lot when bigger forces attack you when you’re not ready. When you combine this perk with the ones you already have, you can easily beat bigger armies, especially if your party is made up of high-tier troops.